For balance reasons each "body level" will have some buffs and debuffs. Slider is also be locked, and no CP import will happen. STAT PROGRESSION: As the name implies, this mode will change soldier's stats and abilities, which will influence the gameplay.This mode will also automatically import a soldier's weight from the Character Pool, as long as a character with the same name exists. So if you want to get a soldier bigger, you will have to use the GTS and the AWC. IMMERSIVE: The Immersive mode operates much like NORMAL, with the exception of the slider, which will be locked.To set the mode to normal, you must uncheck IMMERSIVE and STAT PROGRESSION on the MCM screen (false for both if you edit the INI). Some gameplay elements might be present, but they don't affect gameplay. The soldiers will have a Weight slider on the customization screen, that will you to set a value for each. NORMAL: The normal mode makes the game operate almost only like a graphical Mod.This will affect Clerks and Crew, but not Soldiers. There is also an option on the MCM that will allow you to automatically convert any female crew members on the Avenger to male. Not a requirement but I advise getting this to fix a bug:Īlthough the mod started by being just a graphic mod, I generally do like to include some minor gameplay changes to go along with it.Īs many of you know, my goal and mission is mostly to provide mods that focus on men, so this mod operates exclusively on male soldiers. XSoldier has support for XCOM 2 MCM, get it here: I added two new custom heads (Dustin and Chris Redfield) but I do plan to add more later on.īecause with time I have added countless features from Alien Hunters DLC, it is now an absolute requirement. In order to make meshes (specially heads) to be slider enabled, its an incredible "destructive" thing to do, since the game engine doesn't allow for proper export of the existing meshes, so I basically had to "redo" all heads and that's why they look different from the ones on the base game. But to achieve a slider it's a type of mod that changes the Soldier Animation Tree, so any mod that does the same will be incompatible (none that I'm aware of though). Aside from that I also made revealing versions of some of the armor parts (it's a WIP, and eventually I may refit more parts at some later point). This mod was initially developed to simply add a slider Customization option, to be able to have soldiers look more or less muscular. IF YOU DON'T THE LOADER WILL TRY TO LOAD THE VANILLA VERSION AND WILL RESULT IN A CRASH! NOTE: MAKE SURE TO UNINSTALL XSOLDIER VANILLA VERSION. \SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\XComGame\Mods Claus for the Meaty Abs mod. Used with permission.To install the mod just extract it to your game installation mod folder:.Dead Man for the Dark Elf Blader concept art: Artstation.The belt that comes with the cape sticks around until the player leaves the customization editor (when the soldier disappears).Comes in the standard and Crimson variants, with Muscle definition on the body, from Claus' Meaty Abs mod.The Dark Elf Blader's outfit including hair, with rudimentary physics.You can get them from E3245's EYExtender mod. Compatible with Dual Wield Melee and Primary Secondaries. This mod adds the Dark Elf Blader's outfit by Ryan Reos for both XCom and the Faction Heroes, and both her swords as equipable weapons. This mod requires the X2WotCCommunityHighlander mod installed and enabled. The game will surely crash without it! Get it here! THIS WILL NOT WORK WITHOUT THE WAR OF THE CHOSEN EXPANSION!
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